

flagsoutput - Creates texture atlas files from memory.deleteallunits(delall) - Delete all armies and fleets of the specified countries.debug_wireframe - Toggles forced wireframe on/off.debug_types - Will print the data type for all dynamic reference objects.debug_tooltip - Toggles Tooltips on/off.debug_textures - Writes Texture info to application debug log.debug_texture - draws textures like bloom.debug_tactics - Toggle visibility of debug tooltip for tactics.debug_particle - Toggles Particles Debug info.debug_off_front_snap(dbg_fsnap) - Toggles offensive fronts snapping debug.debug_nuking - Allows to nuke every province without checking any conditions.debug_nomouse - Toggles mouse scrollwheel on/off.debug_lockcamera - Toggles Camera locked on/off.debug_fronts - Toggles interpolated fronts debug.debug_entities - Toggles Debug entities.debug_dumpevents - Dump Event data to game log.debug_dumpdiploactions - Dump diplomatic action data to game log.debug_diploactions - Start Counting diplomatic actions.

debug_commands - Printing commandcount to message.log.debug_cities - Toggles Cities painting mode on/off.debug_air_vs_land(dbg_cas) - Toggle debug mode for air vs land combat.debug_achievements_clear - Clear all achievements and user stats.combatsound - How often does the combat view give a random sound? 0-50.collision(debug_collision) - Toggles debug display of normals/bounding boxes/collision.

